How to play

Monsters walk a fixed path to your castle. Defenders stand on fixed spots beside it. Pawns gather the gold, wood and meat you pay for them with. Hold out through every wave to win the level and unlock the next.

  1. Click a gold stone, tree or sheep: a free Pawn goes and brings it back.
  2. Click a dashed spot to build a defender. Hover a choice to see its range.
  3. Click a house to upgrade it and unlock more units. Click a defender to upgrade, move or sell it.
  4. Waves start on a timer; press Space or "Next wave" to call the next one early.
  5. Win the level to unlock the next. You can play levels 1 to 5 without an account; log in to play on, save your progress and compare with friends.

Resources

GoldMine gold stones, and earn a little for every monster you kill. Buys Pawns and every defender.
WoodChop trees. Needed for Towers and for upgrading Towers and houses. Trees regrow after a while.
MeatHunt sheep. Every unit costs meat, and so does every star you add. Sheep come back slowly.

Your base

Fighter House
Appears on level 1
Tier 1: unlocks Archer, Warrior · units up to 2 stars
Tier 2: unlocks Lancer · units up to 4 stars · costs 120 gold · 40 wood · 20 meat · needs map level 6
Tier 3: units up to 5 stars · costs 200 gold · 70 wood · 40 meat · needs map level 12
Monk House
Appears on level 3
Tier 1: unlocks Monk · units up to 2 stars
Tier 2: unlocks Frost Monk · units up to 4 stars · costs 150 gold · 40 wood · 30 meat · needs map level 6
Tier 3: units up to 5 stars · costs 220 gold · 70 wood · 50 meat · needs map level 12
CastleIf its health reaches zero the level is lost. Idle Pawns wait beside it.

Defenders

Tower
Sturdy and long-ranged. Built from wood and gold, so it needs no house.
Cost: 100 gold · 20 wood
HP 260 · Damage 14 · Range 200
Unlocks at level 1
Archer
Cheap ranged attacker. Fragile, so keep it behind a Warrior.
Cost: 60 gold · 6 meat
HP 70 · Damage 8 · Range 170
Unlocks at level 1 · needs Fighter House tier 1
Warrior
Melee fighter that holds the line and soaks up hits.
Cost: 80 gold · 8 meat
HP 220 · Damage 16 · Range 44
Unlocks at level 1 · needs Fighter House tier 1
Lancer
Melee unit with a heavy hit and a longer reach than the Warrior.
Cost: 110 gold · 12 meat
HP 190 · Damage 24 · Range 62
Unlocks at level 6 · needs Fighter House tier 2
Monk
Heals the most hurt ally in its ring. Deals no damage.
Cost: 90 gold · 10 meat
HP 90 · No damage · Range 150
Unlocks at level 3 · needs Monk House tier 1
Frost Monk
Slows monsters in its ring for a couple of seconds. Deals no damage; bosses slow only half as much.
Cost: 100 gold · 14 meat
HP 90 · No damage · Range 150
Unlocks at level 9 · needs Monk House tier 2

Stars

Spend meat and gold to upgrade a defender up to five stars. Two things limit stars: your house (tier 1 lets its units reach 2 stars, tier 2 up to 4, tier 3 up to 5) and the map level, which sets the highest you can go:

Monsters

Orc
Stops to attack defenders and Pawns in reach.
HP 80 · Speed 46 · Reward 3 gold
Soldier
A tougher Orc.
HP 170 · Speed 38 · Reward 6 gold
Demon
Fast. Ignores defenders and runs straight for the castle.
HP 70 · Speed 78 · Reward 4 gold
Blood Monster
Slow, very tough and hits hard.
HP 560 · Speed 24 · Reward 20 gold
Brute
Slow and heavy; wrecks defenders.
HP 300 · Speed 30 · Reward 12 gold
Runner
Tiny and very fast. Rushes the castle.
HP 45 · Speed 100 · Reward 3 gold
Bowman
Shoots defenders and Pawns from a distance.
HP 90 · Speed 40 · Reward 6 gold
Boss
A huge, slow wrecker. Appears at the end of every fifth level.
HP 1700 · Speed 20 · Reward 120 gold

Tips